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Wave Engine

Nice! You are about to download Wave Engine so you can create your own games or interactive experiences. Wave Engine is a Component Based Game Engine architecture, 2D and 3D physics engines, beautiful visual effects, cross-platform support, advanced layout system and much more.

We recommend following the installation guide


This section lists the software which must be installed prior to executing Wave Engine applications on a clean Windows machine.

DirectX End-User Runtime Web Installer

The Microsoft DirectX® End-User Runtime provides updates to 9.0c and previous versions of DirectX — the core Windows® technology that drives high-speed multimedia and games on the PC.

Download DirectX
Visual C++ Redistributable 2012

The Visual C++ Redistributable Packages install run-time components that are required to run C++ applications that are built by using Visual Studio 2012.

Download Visual C++
.Net Framework 4.5

.NET Framework 4.5 is a highly compatible, in-place update to .NET Framework 4.

Download .Net Framework


Here you can find useful resources concerning Wave Engine development. You are free to download and use these resources in your project.



New feature


Fixed bug

Wave Engine is a stable project with over 3 years of experience, used for indie games, for professional apps and by big companies for all kinds of games and applications. In this section, you can view all of the previous versions that were developed before the current version.
White Shark (WAVE 2.4)

Added OpenVR support (for SteamVR and HTC Vive).


Added Mesh entities.


Added Noesis Integration.


Added 9patch support.


Added Services support in Visual Editor.


Added the possibility of import the mesh hierarchy of a model when adding to a scene.


Added Automatic generation of model materials when importing to the scene.


Added multiprocess asset exporting in Visual Editor.


Added Async and Await operation to GameActions.


Added IsEditor variable.


Added coherency in Entity search method.


Added isExact (type) in FindScene method.


Added primitive components.


Added battery level support.


Added vibration API.


Added Vuforia 6.2.10 support.


Added Vuforia editor integration.


Added Vuforia vumark support.


Added Vuforia trackables component.


Added Forward material.


Added XamarinForms template launchers.


Added PreRender and PostRender events in RenderManager.


Added Geometric Shader support.




Fixed the default material showed in editor when the model has normals


Fixed crash when selecting a corrupt scene.


Fixed dependencies on list elements in Visual Editor.


Fixed IsRepeated on MusicPlayer in Linux.


Fixed Protobuf enum serialization with different flags.