Component Based Game Engine architecture, 2D and 3D physics engine, beautiful visual effects, cross-platform support, advanced layout system and much more.
WAVE ENGINE IS THE DEFINITIVE FREE CROSS-PLATFORM MOBILE ENGINE TO UNLEASH YOUR 3D AND 2D GAMES AND INTERACTIVE EXPERIENCES USING C#.
WAVE ENGINE 2.0 HAS ARRIVED! NOW WITH A NEW VISUAL EDITOR AND AVAILABLE IN WINDOWS, MAC OSX AND LINUX.
YOU CAN ALSO VISIT OUR GITHUB PAGE WHERE YOU CAN FIND TONS OF SAMPLES, QUICKSTARTERS AND COMPONENTS SOURCE CODE. ENJOY!
New WaveEngine 2.3.0 (Saw Shark) brings a lot of new features. Although our main new feature is the new Physics 2D engine, we will expose all the new features and improvements of this version. New Physics 2D Engine integration WaveEngine 2.3.0 (Saw Shark) includes a native wrapper for Box2D up to 60% faster compared to our last physics engine. Furthermore the new API is … Continue reading What’s new in Wave Engine Saw Shark (2.3.0)
Wave Engine 2.3.0 (Saw Shark) has added a lot of new features. One of them is a new set of GameActions specialized for animating entities. In this article you may have been realized that GameActions are a really powerful and customizable way to create your own behaviors and interact with others in an easy flow, creating sequential and parallel GameActions … Continue reading New Animation 2D and 3D GameActions
In the last WaveEngine 2.3.0 version has been added Box2D physics engine as native integration. It allows a lots of new physics features and a better performance but it brings many API changes. WaveEditor has a Upgrader Tool that automatically upgrade your project files to last WaveEngine version but doesn’t modify your source code. So you … Continue reading WaveEngine 2.2.1 to 2.3 Cheat sheet
WITH WAVE ENGINE YOU CAN DEPLOY ON THE MOST IMPORTANT MOBILE PLATFORMS AND OPERATIVE SYSTEMS, SO NO MATTER WHO YOUR TARGET IS, WAVE IS MADE FOR YOU!