Component Based Game Engine architecture, 2D and 3D physics engine, beautiful visual effects, cross-platform support, advanced layout system and much more.
WAVE ENGINE IS THE DEFINITIVE FREE CROSS-PLATFORM MOBILE ENGINE TO UNLEASH YOUR 3D AND 2D GAMES AND INTERACTIVE EXPERIENCES USING C#.
WAVE ENGINE 2.0 HAS ARRIVED! NOW WITH A NEW VISUAL EDITOR AND AVAILABLE IN WINDOWS, MAC OSX AND LINUX.
YOU CAN ALSO VISIT OUR GITHUB PAGE WHERE YOU CAN FIND TONS OF SAMPLES, QUICKSTARTERS AND COMPONENTS SOURCE CODE. ENJOY!
This article is the second part of how to improve performance of my Wave Engine games. So if you do not know it yet, I recommend you read the first article before you start. In the first article we showed how Wave Engine´s render works and how many draw calls are need to render entities. … Continue reading Improving performance of my Wave Engine games (2/2)
In this article we are going to review some graphic concepts that will help you to improve performance of a Wave Engine game. We will make use of Visual Studio 2015 Graphics Diagnostic Tool so if you do not already know it, we recommend to read this article before you start. Your games performance depends on … Continue reading Improving performance of my Wave Engine games (1/2)
Microsoft really put a lot of effort in its Universal Window Platform (UWP) architecture, allowing the developer to use the same API to develop your application on tablets, mobile phones, PC and now, your XBox One console. This is an awesome new for Wave Engine users because now we can create our games directly for Xbox One and deploy them. Since the beginning Wave Engine invested … Continue reading Deploy your Wave Engine game in Xbox One
WITH WAVE ENGINE YOU CAN DEPLOY ON THE MOST IMPORTANT MOBILE PLATFORMS AND OPERATIVE SYSTEMS, SO NO MATTER WHO YOUR TARGET IS, WAVE IS MADE FOR YOU!