Component Based Game Engine architecture, 2D and 3D physics engine, beautiful visual effects, cross-platform support, advanced layout system and much more.
WAVE ENGINE IS THE DEFINITIVE FREE CROSS-PLATFORM MOBILE ENGINE TO UNLEASH YOUR 3D AND 2D GAMES AND INTERACTIVE EXPERIENCES USING C#.
WAVE ENGINE 2.0 HAS ARRIVED! NOW WITH A NEW VISUAL EDITOR AND AVAILABLE IN WINDOWS, MAC OSX AND LINUX.
YOU CAN ALSO VISIT OUR GITHUB PAGE WHERE YOU CAN FIND TONS OF SAMPLES, QUICKSTARTERS AND COMPONENTS SOURCE CODE. ENJOY!
In this article, I’m going to show how to create a cool effect to make the NPCs in your game appear or disappear. One of the issues that you need to resolve when you kill an enemy in your game is how to hide it from your scene. Unless, of course, you want to pile … Continue reading Appear and disappear cool effect in WaveEngine
The navigation flow in games is a very important part that can be difficult to deal with. In this article we will introduce a possible strategy to solve this. Wave Engine provides generic services and tools to manage scene transitions and basic navigation. However, distributing the navigation logic between different scenes and behaviors can be tricky … Continue reading Facing navigation flow with Wave Engine
In this article we will learn how components resolve their dependencies with other components and how the custom attribute [RequiredComponent] works. Entity and Components As you know, an Entity represents a logic element of our game and it is an empty box where you can put component insides which define what the entity can do. … Continue reading How components resolve their dependencies
WITH WAVE ENGINE YOU CAN DEPLOY ON THE MOST IMPORTANT MOBILE PLATFORMS AND OPERATIVE SYSTEMS, SO NO MATTER WHO YOUR TARGET IS, WAVE IS MADE FOR YOU!