Component Based Game Engine architecture, 2D and 3D physics engine, beautiful visual effects, cross-platform support, advanced layout system and much more.
WAVE ENGINE IS THE DEFINITIVE FREE CROSS-PLATFORM MOBILE ENGINE TO UNLEASH YOUR 3D AND 2D GAMES AND INTERACTIVE EXPERIENCES USING C#.
WAVE ENGINE 2.0 HAS ARRIVED! NOW WITH A NEW VISUAL EDITOR AND AVAILABLE IN WINDOWS, MAC OSX AND LINUX.
YOU CAN ALSO VISIT OUR GITHUB PAGE WHERE YOU CAN FIND TONS OF SAMPLES, QUICKSTARTERS AND COMPONENTS SOURCE CODE. ENJOY!
In WaveEngine 2.4.0 we added support for NoesisGUI, which is a rendering engine for interfaces defined in the XAML language, most commonly known for its usage in Windows Presentation Foundation. In this tutorial, you will learn how to add an interface designed in XAML to a WaveEngine project using NoesisGUI. Create a new WaveEngine project. … Continue reading Getting started with NoesisGUI in WaveEngine 2.4.0
Wave Engine White Shark (2.4.0) has now been released. This version will add some really exciting features such as OpenVR and Noesis GUI integration, 9 patch support and much more. OpenVR integration Wave Engine 2.4.0 has adapted the OpenVR API to our engine, allowing the developers to create Virtual Reality applications for multiple hardware vendors such as HTC Vive and Oculus Rift. This is an important step forward … Continue reading What’s new in Wave Engine WhiteShark (2.4.0)
In the new WaveEngine 2.4.0, the model load process has been improved, so there are some important changes that you should know when working with models. The following components are deprecated. You will able to use them in WaveEngine 2.4.0 by retro-compatibility but they will be removed in a future release. Model ModelRenderer MaterialsMap These … Continue reading New FileMesh, MaterialComponent and MeshRenderer components
WITH WAVE ENGINE YOU CAN DEPLOY ON THE MOST IMPORTANT MOBILE PLATFORMS AND OPERATIVE SYSTEMS, SO NO MATTER WHO YOUR TARGET IS, WAVE IS MADE FOR YOU!
Project nº: TSI-100102-2014110