Component Based Game Engine architecture, 2D and 3D physics engine, beautiful visual effects, cross-platform support, advanced layout system and much more.
WAVE ENGINE IS THE DEFINITIVE FREE CROSS-PLATFORM MOBILE ENGINE TO UNLEASH YOUR 3D AND 2D GAMES AND INTERACTIVE EXPERIENCES USING C#.
WAVE ENGINE 2.0 HAS ARRIVED! NOW WITH A NEW VISUAL EDITOR AND AVAILABLE IN WINDOWS, MAC OSX AND LINUX.
YOU CAN ALSO VISIT OUR GITHUB PAGE WHERE YOU CAN FIND TONS OF SAMPLES, QUICKSTARTERS AND COMPONENTS SOURCE CODE. ENJOY!
Wave Engine Tiger Shark (2.2.0) has been released today. Although we’ve published a 2.1.x version not long ago, we have added important changes in this new WaveEngine version like the Prefab system, which we will discuss below. Prefab Support This is a very important feature that allows you reusing entities between scenes and projects. In … Continue reading What’s new in Wave Engine Tiger Shark (2.2.0)
It’s common to create your game scene with the same element over and over again (Columns, enemies, etc. ). In those cases duplicating your entities can be useful, but sometimes you need to edit them and then realizing that you have to change the same properties in all of the copies. That’s why decided to … Continue reading Prefab System
When you are developing a mobile game, it is very important to have good performance. Although mobiles and tables with very powerful hardware exist, you usually want your game to run on the largest possible number of devices. To achieve this aim, it is very useful to use the new Visual Studio 2015 Graphics Diagnostic … Continue reading Graphics Debugging Wave Engine games in Visual Studio 2015
WITH WAVE ENGINE YOU CAN DEPLOY ON THE MOST IMPORTANT MOBILE PLATFORMS AND OPERATIVE SYSTEMS, SO NO MATTER WHO YOUR TARGET IS, WAVE IS MADE FOR YOU!