Developing 2d game with Wave Visual Editor 2.0
Today we introduce the first video in which you can see how the development of 2D games is with the new Wave Visual Studio 2.0. We have been working very hard on this part for an easy way to integrate both the 3D and 2D development as there is much diversity in our community of developers, existing those who usually develop 3D games but also who develop their games in 2D and even those who want to mix both 2D and 3D as in recent well known Rayman Origins and Rayman Legends. That is why we wanted to offer an environment in which all these developers feel comfortable. So we have developed completely different handlers. The easy way would have been to develop the 2D projects as if they are in 3D space, but this was cumbersome for developers who prefer development exclusively in 2D. For example in a 3D environment developers are used to working with 3D vectors (x, y, z) or quaternions to rotate their bodies while a 2D environment would typically work with only one degree of freedom for the rotation specified by a value that typically indicates the Euler rotation in the Z axis of the 2D entities. This simplification makes operations simpler for 2D entities and is what developers expect when they are in a 2D environment. By this we want to attract both 3D developers and pure 2D ones.
Monster Truck Demo
We are working hard in the new Wave Visual Editor with the help of the indie developers group that have already access to the editor private beta. The new editor brings many benefits to our Wave Engine developers community and, at this time, we want to show a video of how funny, easy and faster is to set physic complex entities up with the new Wave Visual Editor. Enjoy!
OS XThe MAC Operation System.ANDROIDPhones and tablets with Android OS.IOSiPhone, iPod Touch & iPad.WINDOWSPhones & tablets from Microsoft ecosystem.
2D & 3DCreate beautiful games taking advantage of mobile devices best features.EFFECTSCreate shaders for your own games.PHYSICSGet more realism and diversity using Wave 2D and 3D physics engine.
COMPONENT BASED GAME ENGINEBased on a powerful and innovative architecture..NET PLATFORMUse Visual Studio or MonoDevelop to code in C#.ONLINE DOCUMENTATIONFirst time using Wave? Take a look at our learning guide.HANDS ON LABSMake your first steps using our code samples.
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